Games Starting

Game 640 (All vs. All)
6/6 positions available

An 2 nation all vs all (all neutral) game, using our the Kin-strife module. Also featuring:

  • Bidding system to decide starting nations
  • Points not spent on successful bids available for nation design
  • One week turnaround for first five turns, then fortnightly
  • Nations will start off Loyalist, then change allegiance every 5 turns

Nation duos: Quendi/Khazad, Southron/Horselords, Rebels/Elendin, Angmar/Rhovanion, Arnor/Tirkhor, Hithlum/Morlaen

This  game is not recommended for inexperienced players.




About the Kin-strife Setting

For a night and a day the city burned, and its razing would linger in the memories of men down through the generations. And in that night's dark hour, Castamir sealed his own eventual downfall, his true face revealed, as those few who survived both steel and fire swore that they would neither grieve or rest until Eldacar was restored to the throne. The Kin-strife was not over. It was just begun.

Set in the time of the Gondor civil war in Third Age Circa 1440, Castamir the Usurper has taken the crown of Gondor for his own. However, rallying the Free Peoples, Eldacar, the Once and Future King, now returns from exile in Mirkwood to reclaim his throne, whilst the forces of Mordor watch from the shadows, seeking to take advantage of the failing watch.

Meanwhile, others seek to turn the conflict to their advantage, from the renewed assaults of the Easterling tribes to the mercenary dealings of the Dwarves.

With Gondor at its epicentre, the effects of the civil war are felt throughout Middle-earth, drawing all peoples into its conflict.

  • Customisable nation set-ups, with each nation having its own strengths and abilities.
  • New nations, characters, riddles, abilities and even a new map make this a truly new module.
  • 14 nations enables more manageable teams

Please note that the module is intended for experienced players only.

View or Download the Kin-strife Module